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server is a free, open-source alternative to Dropbox . Nextcloud Server ☁ A safe home for all your data. Why is this so awesome? 🤩 📁 Access your Data You can store your files, contacts, calendars, and more on a server of your choosing. 🔄 Sync your Data You keep your files, contacts, calendars, and more synchronized amongst your devices. 🙌 Share your Data …by giving others access to the stuff you want them to see or to collaborate with. 🚀 Expandable with hundreds of Apps ...like Calendar , Contacts , Mail , Video Chat and all those you can discover in our App Store 🔒 Security with our encryption mechanisms, HackerOne bounty program and two-factor authentication. Do you want to learn more about how you can use Nextcloud to access, share, and protect your files, calendars, contacts, communication & more at home and in your organization? Learn about all our Features . Get your Nextcloud 🚚 ☑️ Simply sign up at one of our providers either through our website or through the apps directly. 🖥 Install a server by yourself on your hardware or by using one of our ready-to-use appliances 📦 Buy one of the awesome devices coming with a preinstalled Nextcloud 🏢 Find a service provider who hosts Nextcloud for you or your company Enterprise? Public Sector or Education user? You may want to have a look into Nextcloud Enterprise provided by Nextcloud GmbH. Get in touch 💬 📋 Forum 🦋 Bluesky 👥 Facebook 🐘 Mastodon You can also get support for Nextcloud ! Join the team 👪 There are many ways to contribute, of which development is only one! Find out how to get involved , including as a translator, designer, tester, helping others, and much more! 😍 Development setup 👩‍💻 🚀 Set up your local development environment 🐛 Pick a good first issue 👩‍🔧 Create a branch and make your changes. Remember to sign off your commits using git commit -sm "Your commit message" ⬆ Create a pull request and @mention the people from the issue to review 👍 Fix things that come up during a review 🎉 Wait for it to get merged! Third-party components are handled as git submodules which have to be initialized first. So aside from the regular git checkout invoking git submodule update --init or a similar command is needed, for details see Git documentation. Several apps that are included by default in regular releases such as First run wizard or Activity are missing in master and have to be installed manually by cloning them into the apps subfolder. Otherwise, git checkouts can be handled the same as release archives, by using the stable* branches. Note they should never be used on production systems. Testing your code We use multiple test frameworks for specific areas of the code: PHPUnit for PHP unit tests Behat for PHP integration tests Vitest for Javascript / Typescript unit tests Playwright for end-to-end tests For our end-to-end tests using Playwright you can refer to our documentation on how to debug errors and to contribute new test cases. Tools we use 🛠 👀 BrowserStack for cross-browser testing 🌊 WAVE for accessibility testing 🚨 Lighthouse for testing performance, accessibility, and more Helpful bots at GitHub 🤖 Comment on a pull request with /update-3rdparty to update the 3rd party submodule. It will update to the last commit of the 3rd party branch named like the PR target. Ignore code style updates in git blame git config blame.ignoreRevsFile .git-blame-ignore-revs Contribution guidelines 📜 All contributions to this repository from June 16, 2016, and onward are considered to be licensed under the AGPLv3 or any later version. Nextcloud doesn't require a CLA (Contributor License Agreement). The copyright belongs to all the individual contributors. Therefore we recommend that every contributor adds the following line to the AUTHORS file if they made substantial changes to the code: - <your name> <your email address> Please read the Code of Conduct . This document offers some guidance to ensure Nextcloud participants can cooperate effectively in a positive and inspiring atmosphere and to explain how together we can strengthen and support each other. Please review the guidelines for contributing to this repository. More information on how to contribute: https://nextcloud.com/contribute/
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bevy logo
bevy is a free, open-source alternative to Unity . What is Bevy? Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! WARNING Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months . We provide migration guides , but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment. MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust. Design Goals Capable : Offer a complete 2D and 3D feature set Simple : Easy for newbies to pick up, but infinitely flexible for power users Data Focused : Data-oriented architecture using the Entity Component System paradigm Modular : Use only what you need. Replace what you don't like Fast : App logic should run quickly, and when possible, in parallel Productive : Changes should compile quickly ... waiting isn't fun About Features : A quick overview of Bevy's features. News : A development blog that covers our progress, plans and shiny new features. Docs Quick Start Guide : Bevy's official Quick Start Guide. The best place to start learning Bevy. Bevy Rust API Docs : Bevy's Rust API docs, which are automatically generated from the doc comments in this repo. Official Examples : Bevy's dedicated, runnable examples, which are great for digging into specific concepts. Community-Made Learning Resources : More tutorials, documentation, and examples made by the Bevy community. Community Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct . Discord : Bevy's official discord server. Reddit : Bevy's official subreddit. GitHub Discussions : The best place for questions about Bevy, answered right here! Bevy Assets : A collection of awesome Bevy projects, tools, plugins and learning materials. Contributing If you'd like to help build Bevy, check out the Contributor's Guide . For simple problems, feel free to open an issue or PR and tackle it yourself! For more complex architecture decisions and experimental mad science, please open a GitHub Discussion so we can brainstorm together effectively! Getting Started We recommend checking out the Quick Start Guide for a brief introduction. Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands: # Switch to the correct version (latest release, default is main development branch) git checkout latest # Runs the "breakout" example cargo run --example breakout To draw a window with standard functionality enabled, use: use bevy :: prelude :: * ; fn main ( ) { App :: new ( ) . add_plugins ( DefaultPlugins ) . run ( ) ; } Fast Compiles Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here . Bevy Cargo Features This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case. Thanks Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem , and the many libraries we build on. A huge thanks to Bevy's generous sponsors . Bevy will always be free and open source, but it isn't free to make. Please consider sponsoring our work if you like what we're building. This project is tested with BrowserStack. License Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either: MIT License ( LICENSE-MIT or http://opensource.org/licenses/MIT ) Apache License, Version 2.0 ( LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0 ) at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both. Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed. The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms. The license field of each crate will also reflect this. The assets included in this repository (for our examples ) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files. Your contributions Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
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Remark42 logo
Privacy-focused lightweight commenting engine Remark42 allows you to have a self-hosted, lightweight, and simple (yet functional) comment engine, which doesn't spy on users. It can be embedded into blogs, articles or any other place where readers add comments. Social login via Google, Facebook, Microsoft, GitHub, Apple, Yandex, Patreon and Telegram Login via email Optional anonymous access Multi-level nested comments with both tree and plain presentations Import from Disqus and WordPress Markdown support with friendly formatter toolbar Moderators can remove comments and block users Voting, pinning and verification system Sortable comments Images upload with drag-and-drop Extractor for recent comments, cross-post RSS for all comments and each post Telegram, Slack, email and webhook admin notifications for each new comment on your site Email and Telegram notifications for users so that they get notified when someone responds to their comments Export data to JSON with automatic backups No external databases, everything embedded in a single data file Fully dockerized and can be deployed in a single command A self-contained executable can be deployed directly to Linux, Windows and macOS Clean, lightweight and customizable UI with white and dark themes Multi-site mode from a single instance Integration with automatic SSL (direct or via reproxy) Privacy-focused Privacy Remark42 is trying to be very sensitive to any private or semi-private information. Authentication is requesting the minimal possible scope from authentication providers and all extra information returned by them is immediately dropped and not stored in any form. Generally, Remark42 keeps user ID, username and avatar link only. None of these fields exposed directly - ID and name hashed, avatar proxied. There is no tracking of any sort. Login mechanic uses JWT stored in a cookie (HttpOnly, secured). The second cookie (XSRF_TOKEN) is a random ID preventing CSRF. There is no cross-site login, i.e., user's behavior can't be analyzed across independent sites running Remark42. There are no third-party analytic services involved. Users can request all information Remark42 knows about them and receive the export in the gz file. Supports complete cleanup of all information related to user's activity by user's "deleteme" request. Cookie lifespan can be restricted to session-only. All potentially sensitive data stored by Remark42 hashed and encrypted. — The Remark42 Team
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AdGuardHome logo
AdGuardHome is a free, open-source alternative to NextDNS . Privacy protection center for you and your devices Free and open source, powerful network-wide ads & trackers blocking DNS server. AdGuard.com | Wiki | Reddit | Twitter | Telegram AdGuard Home is a network-wide software for blocking ads and tracking. After you set it up, it'll cover ALL your home devices, and you don't need any client-side software for that. It operates as a DNS server that re-routes tracking domains to a “black hole”, thus preventing your devices from connecting to those servers. It's based on software we use for our public AdGuard DNS servers, and both share a lot of code. Getting Started Automated install (Linux/Unix/MacOS/FreeBSD/OpenBSD) Alternative methods Guides API Comparing AdGuard Home to other solutions How is this different from public AdGuard DNS servers? How does AdGuard Home compare to Pi-Hole How does AdGuard Home compare to traditional ad blockers Known limitations How to build from source Prerequisites Building Contributing Test unstable versions Reporting issues Help with translations Other Projects that use AdGuard Home Acknowledgments Privacy Getting Started Automated install (Linux/Unix/MacOS/FreeBSD/OpenBSD) To install with curl run the following command: curl -s -S -L https://raw.githubusercontent.com/AdguardTeam/AdGuardHome/master/scripts/install.sh | sh -s -- -v To install with wget run the following command: wget --no-verbose -O - https://raw.githubusercontent.com/AdguardTeam/AdGuardHome/master/scripts/install.sh | sh -s -- -v To install with fetch run the following command: fetch -o - https://raw.githubusercontent.com/AdguardTeam/AdGuardHome/master/scripts/install.sh | sh -s -- -v The script also accepts some options: -c <channel> to use specified channel; -r to reinstall AdGuard Home; -u to uninstall AdGuard Home; -v for verbose output. Note that options -r and -u are mutually exclusive. Alternative methods Manual installation Please read the Getting Started article on our Wiki to learn how to install AdGuard Home manually, and how to configure your devices to use it. Docker You can use our official Docker image on Docker Hub . Snap Store If you're running Linux, there's a secure and easy way to install AdGuard Home: get it from the Snap Store . Guides See our Wiki . API If you want to integrate with AdGuard Home, you can use our REST API . Alternatively, you can use this python client , which can be used to build the AdGuard Home Assistant integration . Comparing AdGuard Home to other solutions How is this different from public AdGuard DNS servers? Running your own AdGuard Home server allows you to do much more than using a public DNS server. It's a completely different level. See for yourself: Choose what exactly the server blocks and permits. Monitor your network activity. Add your own custom filtering rules. Most importantly, it's your own server, and you are the only one who's in control. How does AdGuard Home compare to Pi-Hole At this point, AdGuard Home has a lot in common with Pi-Hole. Both block ads and trackers using the so-called “DNS sinkholing” method and both allow customizing what's blocked. Note We're not going to stop here. DNS sinkholing is not a bad starting point, but this is just the beginning. AdGuard Home provides a lot of features out-of-the-box with no need to install and configure additional software. We want it to be simple to the point when even casual users can set it up with minimal effort. Note Some of the listed features can be added to Pi-Hole by installing additional software or by manually using SSH terminal and reconfiguring one of the utilities Pi-Hole consists of. However, in our opinion, this cannot be legitimately counted as a Pi-Hole's feature. Feature AdGuard Home Pi-Hole Blocking ads and trackers ✅ ✅ Customizing blocklists ✅ ✅ Built-in DHCP server ✅ ✅ HTTPS for the Admin interface ✅ Kind of, but you'll need to manually configure lighttpd Encrypted DNS upstream servers (DNS-over-HTTPS, DNS-over-TLS, DNSCrypt) ✅ ❌ (requires additional software) Cross-platform ✅ ❌ (not natively, only via Docker) Running as a DNS-over-HTTPS or DNS-over-TLS server ✅ ❌ (requires additional software) Blocking phishing and malware domains ✅ ❌ (requires non-default blocklists) Parental control (blocking adult domains) ✅ ❌ (requires non-default blocklists) Force Safe search on search engines ✅ ❌ Per-client (device) configuration ✅ ✅ Access settings (choose who can use AGH DNS) ✅ ❌ Running without root privileges ✅ ❌ How does AdGuard Home compare to traditional ad blockers It depends. DNS sinkholing is capable of blocking a big percentage of ads, but it lacks the flexibility and the power of traditional ad blockers. You can get a good impression about the difference between these methods by reading this article , which compares AdGuard for Android (a traditional ad blocker) to hosts-level ad blockers (which are almost identical to DNS-based blockers in their capabilities). This level of protection is enough for some users. Additionally, using a DNS-based blocker can help to block ads, tracking and analytics requests on other types of devices, such as SmartTVs, smart speakers or other kinds of IoT devices (on which you can't install traditional ad blockers). Known limitations Here are some examples of what cannot be blocked by a DNS-level blocker: YouTube, Twitch ads; Facebook, Twitter, Instagram sponsored posts. Essentially, any advertising that shares a domain with content cannot be blocked by a DNS-level blocker. Is there a chance to handle this in the future? DNS will never be enough to do this. Our only option is to use a content blocking proxy like what we do in the standalone AdGuard applications. We're going to bring this feature support to AdGuard Home in the future. Unfortunately, even in this case, there still will be cases when this won't be enough or would require quite a complicated configuration. How to build from source Prerequisites Run make init to prepare the development environment. You will need this to build AdGuard Home: Go v1.25 or later; Node.js v24.10.0 or later; npm v10.8 or later; Building Open your terminal and execute these commands: git clone https://github.com/AdguardTeam/AdGuardHome cd AdGuardHome make Warning The non-standard -j flag is currently not supported, so building with make -j 4 or setting your MAKEFLAGS to include, for example, -j 4 is likely to break the build. If you do have your MAKEFLAGS set to that, and you don't want to change it, you can override it by running make -j 1 . Check the Makefile to learn about other commands. Building for a different platform You can build AdGuard Home for any OS/ARCH that Go supports. In order to do this, specify GOOS and GOARCH environment variables as macros when running make . For example: env GOOS= ' linux ' GOARCH= ' arm64 ' make or: make GOOS= ' linux ' GOARCH= ' arm64 ' Preparing releases You'll need snapcraft to prepare a release build. Once installed, run the following command: make build-release CHANNEL= ' ... ' VERSION= ' ... ' See the build-release target documentation . Docker image Run make build-docker to build the Docker image locally (the one that we publish to DockerHub). Please note, that we're using Docker Buildx to build our official image. You may need to prepare before using these builds: (Linux-only) Install Qemu: docker run --rm --privileged multiarch/qemu-user-static --reset -p yes --credential yes Prepare the builder: docker buildx create --name buildx-builder --driver docker-container --use See the build-docker target documentation . Debugging the frontend When you need to debug the frontend without recompiling the production version every time, for example to check how your labels would look on a form, you can run the frontend build a development environment. In a separate terminal, run: ( cd ./client/ && env NODE_ENV= ' development ' npm run watch ) Run your AdGuardHome binary with the --local-frontend flag, which instructs AdGuard Home to ignore the built-in frontend files and use those from the ./build/ directory. Now any changes you make in the ./client/ directory should be recompiled and become available on the web UI. Make sure that you disable the browser cache to make sure that you actually get the recompiled version. End-to-End (E2E) Frontend Tests AdGuard Home uses Playwright for E2E testing. Tests are located in tests/e2e . Running Tests: npm run test:e2e – run all tests (headless). npm run test:e2e:interactive – run tests interactively. npm run test:e2e:debug – run tests in debug mode. npm run test:e2e:codegen – generate new test code. Setup: Run npm install to install dependencies. Run npx playwright install to set up required browsers. Warning: Playwright will download and install its own browser binaries for testing, which may differ from the browsers installed on your system. Contributing You are welcome to fork this repository, make your changes and submit a pull request . Please make sure you follow our code guidelines though. Please note that we don't expect people to contribute to both UI and backend parts of the program simultaneously. Ideally, the backend part is implemented first, i.e. configuration, API, and the functionality itself. The UI part can be implemented later in a different pull request by a different person. Test unstable versions There are two update channels that you can use: beta : beta versions of AdGuard Home. More or less stable versions, usually released every two weeks or more often. edge : the newest version of AdGuard Home from the development branch. New updates are pushed to this channel daily. There are three options how you can install an unstable version: Snap Store : look for the beta and edge channels. Docker Hub : look for the beta and edge tags. Standalone builds. Use the automated installation script or look for the available builds on the Wiki . Script to install a beta version: curl -s -S -L https://raw.githubusercontent.com/AdguardTeam/AdGuardHome/master/scripts/install.sh | sh -s -- -c beta Script to install an edge version: curl -s -S -L https://raw.githubusercontent.com/AdguardTeam/AdGuardHome/master/scripts/install.sh | sh -s -- -c edge Report issues If you run into any problem or have a suggestion, head to this page and click on the “New issue” button. Please follow the instructions in the issue form carefully and don't forget to start by searching for duplicates. Help with translations If you want to help with AdGuard Home translations, please learn more about translating AdGuard products in our Knowledge Base . You can contribute to the AdGuardHome project on CrowdIn . Other Another way you can contribute is by looking for issues marked as help wanted , asking if the issue is up for grabs, and sending a PR fixing the bug or implementing the feature. Projects that use AdGuard Home Please note that these projects are not affiliated with AdGuard, but are made by third-party developers and fans. AdGuard Home Remote : iOS app by Joost . Python library by @frenck . Home Assistant add-on by @frenck . OpenWrt LUCI app by @kongfl888 (originally by @rufengsuixing ). AdGuardHome sync by @bakito . Terminal-based, real-time traffic monitoring and statistics for your AdGuard Home instance by @Lissy93 AdGuard Home on GLInet routers by Gl-Inet . Cloudron app by @gramakri . Asuswrt-Merlin-AdGuardHome-Installer by @jumpsmm7 aka @SomeWhereOverTheRainBow . Node.js library by @Andrea055 . Browser Extension by @satheshshiva . Zabbix Template for AdGuard Home by @diasdmhub . Chocolatey package by niks255 . Acknowledgments This software wouldn't have been possible without: Go and its libraries: gcache miekg's dns go-yaml service dnsproxy urlfilter Node.js and its libraries: React.js Tabler And many more Node.js packages. whotracks.me data You might have seen that CoreDNS was mentioned here before, but we've stopped using it in AdGuard Home. For the full list of all Node.js packages in use, please take a look at client/package.json file. Privacy Our main idea is that you are the one, who should be in control of your data. So it is only natural, that AdGuard Home does not collect any usage statistics, and does not use any web services unless you configure it to do so. See also the full privacy policy with every bit that could in theory be sent by AdGuard Home is available.
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